Jarrod Gecek
www.jarrodgecek.com
Jarrod.Gecek@gmail.com
Eu: +358 40 668 56156
USA: 1.732.705.1706
Summary
A detail-oriented Concept Artist with expertise in Adobe Suite, Unity, and Spine and a proven track record as an Art Director with a passion for delivering high-quality work. Skilled in time management and accustomed to handling high levels of responsibility.
Experience
Art Director of KWALEE GAMES— 2023–Present
Led the creative and artistic direction, ensuring a cohesive aesthetic and engaging player experience.
Collaborated with cross-disciplines, including game designers, programmers, and marketing specialists, to develop innovative gameplay concepts and visual styles.
Managed a team of artists providing mentorship and guidance to foster professional growth and creativity.
Oversaw the production of high-quality art assets, including character designs, environments, and UI elements.
Conducted regular critiques and reviews, implementing feedback to continuously improve the quality of the visual content.
Lead Artist, Zeptolab — 2023–Present
Led and supervised a team of artists to develop the artistic style of the soft launched prototype, Tiny Hunters.
Successfully managed the team's time and ensured the achievement of targeted milestones.
Contributed to asset creation and Unity implementation for the project.
Maintained up-to-date style guides and best practices through confluence pages to ensure consistency and quality.
Art Director and Co-Founder of POCKET BURGER — 2022–2023
Maintained high standards of aesthetics and consistency in all games
Fostered the artistic development of the team through personalized coaching and performance evaluations
Managed outsourcers to meet project deadlines while preserving quality standards
Participated in weekly meetings with co-founders to guide the company towards positive and ethical growth while promoting a strong company culture.
ART MANAGER / ART LEAD, ROVIO ENTERTAINMENT — 2012–2022
Developed paint overs to maintain visual consistency
Mentored artists to enhance their skills and improve project outcomes
Served as Team Lead on various prototype projects
Conceptualized and created Concept Art for new game prototypes
Designed in-game assets for a range of games, including several Angry Birds titles
Consistently delivered high-quality work with speed and accuracy.
CHARACTER DESIGNER, SOLAR OPPOSITES — 2019 - 2019
Crafted memorable characters for Season 1 of Solar Opposites
Executed turn-arounds, special poses, and clean-ups for a diverse cast of characters
Incorporated feedback from the Art Director to enhance the quality of the work.
ILLUSTRATOR, FREELANCE — 2004 - PRESENT
Commissioned to design a series of characters with distinct personalities
Developed dynamic color schemes to achieve unity and drama
Presented clients with sketches, revisions, and final artwork.
ART DIRECTOR, DIGITAL EMBRYO — 2007-2010
Conceptualized and executed the visual aesthetics of video games
Developed a comprehensive set of characters that aligned with the overall style and tone of a game
Created dynamic game elements including environments, vehicles, weaponry, and costumes.
IMAGING SPECIALIST, DEUTSCH ADVERTISING — 2004 - 2007
Retouched and color corrected hi-end images to mark ups specified by the Art Director
Released finished ads to various hi-end publications
Output images and pages to several proofing devices
Education
Fashion Institute of Technology , New York City — 2006, BFA